Jumps III

FUNdamentals III - Jumps

Please select one of the modules below to begin FUNdamentals III – Jumps.

FUN3 J.1 – “Understanding Engaging the Core”

The use of the engaged core creates power. We will break down ways to teach athletes what it means to engage their core.

Understanding Engaging the Core

FUN3 J.2 – “Athletic Stance and Approach”
FUN3 J.3 – “Low Clasp & Athletic Stance”
FUN3 J.4 – “Arm Swing to Strong T ”

Arms moving to the Strong T creates lift of body as our arms are the lifters of our body. At the same time this lift engages our posterior jumping chain of muscles used to lift our body off the ground. When you swing arms from down to up, it engages all of the upper body muscles to contract as well as an eccentric / concentric reaction in lower body. These actions coupled with an engaged core will lift the body into the air.

Arm Swing to Strong T

FUN3 J.5 – “Straight Jump with Strong T”

This module uses all the previous modules put together to master the Straight Jump with Strong T.

Straight Jump with Strong T

FUN3 J.6 – “Tuck Jump with Strong T”

This module will add a tuck position to the jump using the progressions in the previous modules.

Tuck Jump with Strong T

FUN3 J.7 – “Getting Ready for Connected Jumps – Difference Between a Punch and a Jump”

This module will start to prepare athletes for a double jump. It is important to teach the difference between a punch and a jump. Connected jumps are NOT punching skills, but true jumping skills absorbing through the hips, knees, and ankles through the Athletic Stance position between each jump.

Getting Ready for Connected Jumps – Difference Between a Punch and a Jump

FUN3 J.8 – “Getting Ready for Connected Jumps – Arm Connection”

This module will teach the athletes the proper arm swing connection for multiple jumps. The correct arm motions generate momentum, lift and power.

Getting Ready for Connected Jumps – Arm Connection

FUN3 J.9 – ”Double Jump”

We will put the steps together to connect jumps to a Double Jump. The Double Jump should be mastered in the Straight Jump position first, but then can incorporate varieties such as 1) Straight Jump, Tuck Jump, 2) Tuck Jump, Straight Jump, or 3) Tuck Jump, Tuck Jump.

Double Jump

FUN3 J.10 – “Toe Touch”

Following all the previous steps as you jump off the floor, you will engage your core by pulling belly button to your spine and squeezing hips. Straddle your legs behind your Strong T position. Legs are straight, toes pointed with legs rolled to the back wall through the hip sit position. Legs try to kick to a High V position similar to a Heel Stretch. You should see the BACK of the leg and bottom of shoe from the front view. Shoelaces should be facing the back wall.

Toe Touch

FUN3 J.11 – “Front Hurdler”

The Front Hurdler is a jump in which the dominant leg kicks directly up in front of the body as high as possible and the back leg is in a knee down, bent position by driving the toe up. The jump looks similar to a check mark. Arms for the jump are at a 45 degree angle Touchdown motion. The front leg kicks straight up through the arms similar to a football going through goal posts, while the back leg bends simultaneously. This jump is generally performed facing the corner angle.

Front Hurdler

FUN3 J.12 – “Straight Jump, Double Jump”

Mastering the Straight Jump with Strong T for choreography section of routine. This module uses Jump Modules 5, 6, 9, 10 and 11. All of the modules are put together to form the jump choreography of the routine.

Straight Jump, Double Jump