FUNdamentals II - Jumps
Please select one of the modules below to begin FUNdamentals II – Jumps.
FUN2 J.1 – “Understanding Engaging the Core”
The use of the engaged core creates power. We will break down ways to teach athletes what it means to engage their core.
FUN2 J.2 – “Athletic Stance and Approach”
FUN2 J.3 – “Low Clasp & Athletic Stance”
FUN2 J.4 – “Arm Swing to Strong T”
Arms moving to the Strong T creates lift of body as our arms are the lifters of our body. At the same time this lift engages our posterior jumping chain of muscles used to lift our body off the ground. When you swing arms from down to up, it engages all of the upper body muscles to contract as well as an eccentric / concentric reaction in lower body. These actions coupled with an engaged core will lift the body into the air.
FUN2 J.5 – “Straight Jump with Strong T”
This module uses all the previous modules put together to master the Straight Jump with Strong T.
FUN2 J.6 – “Tuck Jump with Strong T”
This module will add a tuck position to the jump using the progressions in the previous modules.
FUN2 J.7 – “Getting Ready for Connected Jumps – Difference Between a Punch and a Jump”
This module will start to prepare athletes for a double jump. It is important to teach the difference between a punch and a jump. Connected jumps are NOT punching skills, but true jumping skills absorbing through the hips, knees, and ankles through the Athletic Stance position between each jump.
FUN2 J.8 – “Getting Ready for Connected Jumps – Arm Connection”
This module will teach the athletes the proper arm swing connection for multiple jumps. The correct arm motions generate momentum, lift and power.
FUN2 J.9 – “Double Jump”
We will put the steps together to connect jumps to a Double Jump. The Double Jump should be mastered in the Straight Jump position first, but then can incorporate varieties such as 1) Straight Jump, Tuck Jump, 2) Tuck Jump, Straight Jump, or 3) Tuck Jump, Tuck Jump.
FUN2 J.10 – “Straight Jump, Double Jump”
Mastering the Straight Jump with Strong T for choreography section of routine. This module uses Jump Modules 5, 6 and 9 and is working on putting the jump into the choreography of the routine.